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Dark rooms and hallways, shifting sceneries and environments, ambient noises to make you jump out of your skin and wonder what’s around the next corner- these are all classic ways to build up a constant atmospheric dread in a horror game, and MADiSON uses them very well. The atmosphere that the game builds up also has a huge role to play in that. It’s the execution that counts, and this game makes use of those tropes for its story very well."
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"The story here ropes in a lot of very familiar horror tropes – demon possession, family trauma, rituals gone wrong, an old serial killer – but MADiSON proves that tropes aren’t necessarily a bad thing by default. Sure, there are some loud, scary moments in here, and some good old-fashioned jump scares as well, but MADiSON knows that something that can be just as effective, if not more so, is that constant tension, that constant palpable dread, that slow build-up of knowing that something horrific is coming for you- you just don’t know when and from where. The game plays with your mind in excellent ways and ends up being genuinely unnerving- which, after all, is the true hallmark of good psychological horror. Being constantly terrifying and in-your-face is a mistake that horror stories make often, but the team at Bloodious Games clearly understood that that can just desensitize the player. How MADiSON chooses to scare you also deserves props. That’s a difficult balance to strike, as horror games (and horror stories in general) have proven time and again over the years, so to see it struck so well here is heartening for genre fans, to say the very least. It reveals just the right amount at just the right time, so that you never feel like you’re stalling or simply don’t know enough to be scared, but also never have to sit through overly long exposition dumps that end up explaining things so deeply that there’s nothing left to be afraid of anymore. Pacing is crucial in any horror story, and MADiSON knows that. It’s constantly unnerving, and the things that you discover are sure to make you deeply uncomfortable at best and downright terrified at worst. You’re thrown into the deep end right off the bat, and slowly but surely, you peel back the layers to get a deeper understanding of what’s going on. It’s the execution that counts, and this game makes use of those tropes for its story very well. The story here ropes in a lot of very familiar horror tropes – demon possession, family trauma, rituals gone wrong, an old serial killer – but MADiSON proves that tropes aren’t necessarily a bad thing by default.
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MADiSON, in spite of some gameplay-related issues, knows exactly when and how to scare you." "If you’re a fan of horror and are looking to be genuinely scared, this is the game for you. MADiSON, in spite of some gameplay-related issues, knows exactly when and how to scare you. If you’re a fan of horror and are looking to be genuinely scared, this is the game for you. Bloodious Games’ first person horror title exhibits an excellent understanding of fear, pacing, and tension from the moment it kicks off, and from that moment until its last, it ramps things up expertly, constantly making you feel like that looming shadow behind you is expanding and getting closer. That’s classic psychological horror, and it’s something that MADiSON excels at. You know there’s something there- but it’s the only path forward, so you steel yourself, and walk into the maw of the darkness. You think you see something, but when the picture comes out and you shake it into clarity, you see nothing out of the ordinary. You pull out your Polaroid camera, point it forward, and click a picture, lighting the scene in front of you for the briefest of moments with the flash. Whatever it is, you know there’s something there, but in the absolute darkness, you can’t be sure. You step outside, your hackles rising, and you can hear strange noises right around the corner- something walking by you maybe, or the hissing noise of a piece of cloth dragging against the wall, or the clattering noise of an empty can rolling along the wooden floor. The door leading to the hallway outside slowly creaks open, and outside the doorway, you glimpse absolute darkness. The lights begin flashing in the small, decrepit room you’re in.
